![]() ![]() ![]() While in descent, you can steer with WASD. Assuming you have that, press the spacebar with the packed parachute in its inventory slot and you’ll quickly start floating down - you can also just hold spacebar to deploy as soon as possible once you jump. To deploy, you’ll need a 1 meter sphere radius and 6 meters below. Also note: you can’t reload while a rocket is in the air or swap to another homing launcher.Ībout to get blown the fuck out of the sky? On a really tall building and don’t want to take the long way down? Make sure to pack a Parachute! This new item can be equipped to a fancy new backpack inventory slot (above the left-most clothing item) and, if you find yourself falling from a great height (15m or more), this will slow your descent. Durability grants about 10 missile launches before repair is needed. It is not feasible to take out the Chinook with this weapon. This bad boy will lock on to Minicopters, Attack Helicopters, Scrap Helicopters, and even the Patrol Helicopter (although they have unlimited flares making it hard to take down - it takes 4 if you can hit it). ![]() Once locked, let her rip and pray your target doesn’t have flares (more on those below). You can lock on targets from a great distance out (~350 meters based on testing) provided they are in line of sight. To operate, just aim (no ADS at the moment) at the flying object of your choice, and maintain that aim for 4 seconds as it locks on (theres a small progress bar and sound). The Homing Missile Launcher is a new weapon which, as you probably guessed by the name, launches missiles which home in on the heat signature of various helicopters. To counter such an air adversary as the Attack Helicopter, the devs have added an ace in the hole for those left on the ground. Left outside, it’ll decay in about 8 hours (similar to the mini). Once you do, decay time looks to be roughly 36-40 hours. You’ll need at least a 2x4 to squeeze it under a roof and get it inside. It doesn’t fit through a normal garage door, but you can squeeze it through a large external gate. Given this helicopter is larger than the mini, storing one inside is a bit more complicated. To obtain one, head to your local Airwolf with 2250 scrap. It does, however, have a light in front to help illuminate your way at night. ![]() Unlike its little brother, the Minicopter, this guy has no wheels, so you can’t drive it around. On top of that, they can also fire rockets.įuel, rockets, flares, and the turret all must be managed when the Attack Helicopter is stationary on the ground. The pilot does what pilots do, they fly the helicopter. The manual turret can be aimed (with angles limited towards below and in front of the craft). The gunner can operate the screen in front of him (‘e’ to click in once you’re seated and the heli is on) which allows him to operate the turret along with firing rockets. In front there is a gunner seat, and behind that the pilot sits. As expected, it runs on low grade fuel (500 max) and operates with the same controls of the other helicopters in the game. Size-wise it’s between the Minicopter and the Scrap Helicopter, and maneuverability looks to stand somewhere in between those two as well. This two-seater helicopter can fire two types of rockets (high velocity and incendiary) and features a manual turret for unleashing your weapon of choice on any unlucky foe below. A new source of air superiority is in town! The Attack Helicopter enters the game with the update today, and it is a force to be reckoned with. ![]()
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